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MDR9K

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Thank you!
Thank you to everyone who stopped by and played our game at SGX! It was so cool getting to share what we’ve been working on and hear what...
jacquesj9871
May 111 min read
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What Makes Smooth Gameplay in Mega Dimension Ripper 9000
How the player character affects gameplay In any game, the player character is one of the most important parts of the experience. We knew...
jacquesj9871
May 112 min read
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The Upgrades of Mega Dimension Ripper 9000
How we created our game’s upgrade system In Mega Dimension Ripper 9000, as stated in a previous post, the player will be presented with...
jacquesj9871
May 112 min read
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Making enemies come to life
Using A* and ORCA algorithms to help enemies navigate through the map Do you ever wonder how enemies are able to chase down players...
jacquesj9871
May 92 min read
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VFX for Mega Dimension Ripper 9000
MDR9K is a very Visual Effect heavy game with VFX being the core of the visual style. For this game we went with a simple and stylized...
jacquesj9871
May 92 min read
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User Interface (UI) and Shop design in Mega Dimension Ripper 9000
How we used layout and randomization to make an enjoyable upgrade shop and general UI.  Upgrades are an essential element of many...
jacquesj9871
May 92 min read
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Prop Design Ideation and Texturing with ID Maps
*Ideations of a bookshelf and wardrobe.  When creating props for our game, we wanted to have it where we weren’t necessarily copying...
jacquesj9871
May 92 min read
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Environment Props and Set Dressing
What makes our levels visually interesting? In the game Mega Dimension Ripper, we use props to decorate our levels. Props are art assets...
jacquesj9871
May 91 min read
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User Interface and User Experience in Mega Dimension Ripper 9000!
*Initial iteration of shop layout.  *Second iteration of the shop’s layout  *Third iteration of the shop’s layout.  *Current shop...
jacquesj9871
Apr 282 min read
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Mega Dimension Ripper 9000 Character Creation
The beginning of the character creation process starts with concepting different character skins. All the artists participated in a skin...
jacquesj9871
Apr 282 min read
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Animating and Rigging the Characters in Mega Dimension Ripper 9000
How we made our characters come to life with rigging, skin weights, and master controls for animating. Initially we worked on concepting...
jacquesj9871
Apr 282 min read
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Texture Creation in Mega Dimension Ripper 9000Â
How we create our own textures by using Substance Designer.  *The texture above is snow that will be used for snow in the North Pole...
jacquesj9871
Apr 283 min read
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The Scalable Difficulty of Mega Dimension Ripper 9000
How we dynamically tune challenge across skill levels, player counts, and progression. In any game, decisions must be made about how...
jacquesj9871
Apr 262 min read
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Enemy Creation Process
How we went from concepts to fully implemented enemies. * Early concepts of enemies The creation process of the enemies in MDR9K is...
jacquesj9871
Apr 171 min read
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Level Design in Mega Dimension Ripper 9000
How we leveraged abstract level designs with procedural generation to create unique player experiences.  In Mega Dimension Ripper...
jacquesj9871
Mar 102 min read
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Project Evolution Part 1
This is a video that shows how our project evolved. This is made by the program gource ( gource.io ) which looked at all the commits that...
jacquesj9871
Feb 61 min read
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jacquesj9871
Feb 40 min read
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