top of page

Meet Our Team

Image (4).jfif

Creative Director

Carter Meyer

Has a strong passion for game design and bringing to life the exciting social experiences of classic co-op games! For the past three years, he's been crafting engaging experiences through video games and film, and he's excited to make even more!

  • Instagram
  • LinkedIn
Image_edited_edited.jpg

Producer & Programmer Lead

Austin Pico

A software engineer and game developer from the University of UW-Stout. Has been playing couch co-op games since he was a kid and wanted to create more fun experiences for everyone to enjoy together. Also an enjoyer of Döner.

 

​​​

  • Instagram
  • LinkedIn
Image (1).jfif

Art Lead

Nicole Harsh

An Air Force Veteran that is a former graduate of UW-Stevens Point Computer Information Systems and Web Design. Currently an art graduate from UW-Stout for Game Design. Enjoys creating custom textures along with crafting art that others enjoy. Enjoys playing RPG and fantasy video games, reading, and many outdoor activities.

  • Instagram
  • LinkedIn
  • Artstation
Media (1).jfif

Artist

Matthew Becker

Worked on the enemies as well as helping with game props. Enjoys playing videogames like baldurs gate and helldivers, hanging with friends, and ice skating.

  • Instagram
  • LinkedIn
  • Artstation
Media_edited.jpg

Artist

Rocky Blixt

VFX and Tech Art Lead. Created VFXs for bullet/power up effects, character and enemy effects along with many more other game effects. Lately has been hooked on Marvel Rivals and Path of Exile 2.

 

 

 

​​

  • Instagram
  • LinkedIn
  • Artstation
Image (2).jfif

Programmer

Aidan Brausen

A programming graduate from UW-Stout. He managed the coding for the upgrades. Loves modding, which he has been doing as a hobby for the last 2 years. Is a big gamer, with a passion for game design. 

  • Instagram
  • LinkedIn
shared image.jfif

Artist

Joshua Gear-Heitman

An Air Force Veteran with a passion for 3D art. Over saw the animations for characters and sound direction.  Also assisted in creating props and textures for levels. Been a hardcore gamer since the 1990s. Grew up playing games from Doom to Harvest Moon with everything in between. This has lead him to relentlessly pursue a career in game design.

  • Instagram
  • Artstation
Image (2)_edited.jpg

Artist

Julia Jacques

Focus on UX/UI as interest in creating interactivity for players which makes it easy to understand and aesthetically pleasing. Other interests in 3D model environments and props. Enjoys playing FPS, Horror, sandbox games, and all things Nintendo.​ ​

  • Instagram
  • Artstation
Image (1)_edited.jpg

Programmer

Cody Jantzen

In charge of the coding side of the UI. Programed the menus while also organized the artwork so that it was pleasing and easy to navigate. He is a big fan of video games. Where a lot of his free time is spent playing video game genres, such as monster catchers , farming sims, and survival games.

  • Instagram
  • LinkedIn
Image (5).jfif

Programmer

Nicholas Maier

Oversaw everything that involved a player's action and multiplayer elements. As a lifelong gamer, his passion for creating games came at a very early age. He's been making small personal games as a hobby since 2020. Outside of games, he also loves music and reading.

  • Instagram
  • LinkedIn
Media.jfif

Artist

Rylee Maki

Leading artist in creating character models while also managing marketing. Has a focus on character and creature creation and development. Enjoys watching Arcane and playing video games. Some favorites are 40k: Darktide, Path of Exile 2, and Marvel Rivals

  • Instagram
  • Artstation
Media_edited.jpg

Artist

Emily Richards

Worked on creating environmental props and set dress the levels to create an interesting and immersive environment. When she's not working, she enjoys playing video games, such as Fallout, No Man's Sky, and Cyberpunk. She also enjoys building LEGO sets and watching movies. She also enjoys drawing and playing Magic the Gathering with friends.

  • Instagram
  • LinkedIn
  • Artstation
20200830_115443.jpg

Artist

Laura Supinski

Worked on character concepts, weapon concepts, and 3D ranged weapons. Has a passion in illustration, while dabbling in game design since 2021. In her free time, she enjoys listening to podcasts, drawing, and watching anime.

  • Instagram
  • LinkedIn
  • Artstation
Image_edited.jpg

Programmer

Chong Vang

Worked on enemy AI, enemy pathfinding, and other movements. Although he did not grow up gaming, he quickly realized how fun they were and is pursing a career in this field. Outside of work he enjoys gaming along with playing pickle ball and disc golf. Some of his favorite games are Dark Souls and Nier Automata. Besides this he also plays magic the gathering with friends.

  • Instagram
  • LinkedIn
Jackson.webp

Audio Director & Lead Composer

Jackson Smith

Led the audio team and was responsible for composing, recording, and producing MDR9K's main themes. Additionally, he built the adaptive music system in FMOD. He is known online as Dad’s Last Nerve, and his favorite games include Doom Eternal, Final Fantasy XV, and NieR: Automata. When not gaming or writing music, he enjoys playing tabletop RPGs.

  • X
  • Youtube
Noah_edited_edited.jpg

Sound Designer / Composer

Noah Ines

Spearheaded much of MDR’s sound design, and wrote and co-produced the title screen theme of the game. An ever-enthusiastic VGM and EDM composer and producer, hobbyist artist, and diehard fan of metroidvanias and platform fighters.

    IMG_8927.webp

    Composer / Sound Designer

    Yi Ling Lu

    Worked on the shop music and UI sound design. Besides producing music for games, she enjoys writing for film and exploring different musical genres. Outside of work, she loves playing tennis and binge-watching shows.

      20180918_andrew_williams_01_edited.jpg

      Professor- Art

      Andrew Williams

      • LinkedIn
      20190819_michaeltetzlaff_5829_web_edited.avif

      Professor- Coding

      Michael Tetzlaff

      • LinkedIn
      bottom of page